Schedule I Game Bridge
Rank #25142pulsemcp/sirtidez-schedule-i
Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
Schedule I Game Bridge is a Model Context Protocol (MCP) server published by sirtidez. It ranks #25142 of 58,900 servers tracked on MCP Toplist, and its repository has 3 GitHub stars. Schedule I Game Bridge is listed on PulseMCP, and ships as a single rolling release with no explicit version metadata. It was first listed on Dec 1, 2025.
Ranks ahead of 33,758 of 58,900 servers on MCP Toplist.
Use Schedule I Game Bridge
Schedule I Game Bridge doesn’t publish a machine-readable install config. Follow the setup instructions in its repository ↗, or open one of its registry listings above.
Listed on 1 registry
sirtidez
Not versioned
This server is published through a registry that does not expose explicit version metadata, and no GitHub release tags were found on the linked repository. The listing tracks a single rolling release.
Frequently asked questions
- What is Schedule I Game Bridge?
- Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
- Who maintains Schedule I Game Bridge?
- Schedule I Game Bridge is maintained by sirtidez, which publishes 1 MCP server (0 total versions) tracked on MCP Toplist.
- Is Schedule I Game Bridge an official MCP server?
- Schedule I Game Bridge is not on the Official MCP Registry. It is listed on PulseMCP.
- How many versions does Schedule I Game Bridge have?
- Schedule I Game Bridge ships as a single rolling release with no explicit version metadata.
- Where can I find the source code for Schedule I Game Bridge?
- The source code for Schedule I Game Bridge is hosted at github.com/sirtidez/s1mcpserver.