SERVER

Godot MCP Native

Rank #1370

pulsemcp/yurineko73-godot-mcp-native

Godot Engine plugin that runs an MCP server natively inside the editor, exposing 154 tools for node operations, script editing, scene management, and debugging.

First listed
May 4, 2026
Last publish date
OVERVIEW

Godot MCP Native is a Model Context Protocol (MCP) server published by yurineko73. It ranks #1370 of 58,900 servers tracked on MCP Toplist, and its repository has 206 GitHub stars. Godot MCP Native is listed on PulseMCP, and ships as a single rolling release with no explicit version metadata. It was first listed on May 4, 2026.

STANDING
#1,370of 58,900 tracked serversTop 5%

Ranks ahead of 57,530 of 58,900 servers on MCP Toplist.

CONNECT

Use Godot MCP Native

Godot MCP Native doesn’t publish a machine-readable install config. Follow the setup instructions in its repository ↗, or open one of its registry listings above.

REGISTRIES

Listed on 1 registry

ORGANIZATION

yurineko73

Organization
Total servers
1
Total versions
0
VERSIONS

Not versioned

This server is published through a registry that does not expose explicit version metadata, and no GitHub release tags were found on the linked repository. The listing tracks a single rolling release.

FAQ

Frequently asked questions

What is Godot MCP Native?
Godot Engine plugin that runs an MCP server natively inside the editor, exposing 154 tools for node operations, script editing, scene management, and debugging.
Who maintains Godot MCP Native?
Godot MCP Native is maintained by yurineko73, which publishes 1 MCP server (0 total versions) tracked on MCP Toplist.
Is Godot MCP Native an official MCP server?
Godot MCP Native is not on the Official MCP Registry. It is listed on PulseMCP.
How many versions does Godot MCP Native have?
Godot MCP Native ships as a single rolling release with no explicit version metadata.
Where can I find the source code for Godot MCP Native?
The source code for Godot MCP Native is hosted at github.com/yurineko73/godot-mcp-native.
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