Godot 4 Runtime
Rank #12410pulsemcp/minghuiliu-godot4-runtime
Bridges Godot 4 C# projects with development tools through HTTP API communication, enabling real-time scene manipulation, script management, property inspection, signal handling, and resource operations during active game development sessions.
Godot 4 Runtime is a Model Context Protocol (MCP) server published by minghuiliu. It ranks #12410 of 58,900 servers tracked on MCP Toplist, and its repository has 17 GitHub stars. Godot 4 Runtime is listed on PulseMCP, and ships as a single rolling release with no explicit version metadata. It was first listed on Nov 16, 2025.
Ranks ahead of 46,490 of 58,900 servers on MCP Toplist.
Use Godot 4 Runtime
Godot 4 Runtime doesn’t publish a machine-readable install config. Follow the setup instructions in its repository ↗, or open one of its registry listings above.
Listed on 1 registry
minghuiliu
Not versioned
This server is published through a registry that does not expose explicit version metadata, and no GitHub release tags were found on the linked repository. The listing tracks a single rolling release.
Frequently asked questions
- What is Godot 4 Runtime?
- Bridges Godot 4 C# projects with development tools through HTTP API communication, enabling real-time scene manipulation, script management, property inspection, signal handling, and resource operations during active game development sessions.
- Who maintains Godot 4 Runtime?
- Godot 4 Runtime is maintained by minghuiliu, which publishes 1 MCP server (0 total versions) tracked on MCP Toplist.
- Is Godot 4 Runtime an official MCP server?
- Godot 4 Runtime is not on the Official MCP Registry. It is listed on PulseMCP.
- How many versions does Godot 4 Runtime have?
- Godot 4 Runtime ships as a single rolling release with no explicit version metadata.
- Where can I find the source code for Godot 4 Runtime?
- The source code for Godot 4 Runtime is hosted at github.com/minghuiliu/godot4-runtime-mcp.