Godot MCP
Rank #10,315io.github.shin2344234/godot-mcp
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
What you can do with Godot MCP
Godot MCP is a Model Context Protocol (MCP) server published by shin2344234. It ranks #10,315 of 149,623 active servers on MCP Toplist. Godot MCP is listed across 2 registries — Official MCP and Glama, with 2 tracked versions. It was first listed on Oct 16, 2026 and most recently updated on Oct 16, 2026.
Not verifiedMCP Toplist has not yet written a checked profile for this server, so the paragraph above is assembled from registry data only. The repository README is the authority on what it does.
What Godot MCP can and cannot do
Not verifiedMCP Toplist has not catalogued this server's tools or limitations. The repository README lists them.
What you need before using Godot MCP
The registry listing declares no required environment variables or authentication. This is declared metadata, not a verified install — the repository README is the authority.
Declared by Glama, last synced Oct 18, 2026. Not independently verified by MCP Toplist.
- GODOT_PROJECT_PATH · optional
- GODOT_PATH · optional
- GODOT_MCP_MODE · optional
- GODOT_MCP_TOOLSETS · optional
- GODOT_MCP_READ_ONLY · optional
- GODOT_MCP_ALLOW_EVAL · optional
- GODOT_MCP_CONFIRM · optional
- GODOT_MCP_LOG_LEVEL · optional
- GODOT_MCP_HEADLESS_TIMEOUT_MS · optional
- GODOT_MCP_BRIDGE_TIMEOUT_MS · optional
- GODOT_MCP_LSP_PORT · optional
- GODOT_MCP_LSP_TIMEOUT_MS · optional
- GODOT_MCP_LSP_IDLE_MS · optional
- GODOT_MCP_CACHE_DIR · optional
Connect Godot MCP and confirm it works
claude mcp add godot-mcp -e "GODOT_PROJECT_PATH=<your GODOT_PROJECT_PATH>" -e "GODOT_PATH=<your GODOT_PATH>" -e "GODOT_MCP_MODE=<your GODOT_MCP_MODE>" -e "GODOT_MCP_TOOLSETS=<your GODOT_MCP_TOOLSETS>" -e "GODOT_MCP_READ_ONLY=<your GODOT_MCP_READ_ONLY>" -e "GODOT_MCP_ALLOW_EVAL=<your GODOT_MCP_ALLOW_EVAL>" -e "GODOT_MCP_CONFIRM=<your GODOT_MCP_CONFIRM>" -e "GODOT_MCP_LOG_LEVEL=<your GODOT_MCP_LOG_LEVEL>" -e "GODOT_MCP_HEADLESS_TIMEOUT_MS=<your GODOT_MCP_HEADLESS_TIMEOUT_MS>" -e "GODOT_MCP_BRIDGE_TIMEOUT_MS=<your GODOT_MCP_BRIDGE_TIMEOUT_MS>" -e "GODOT_MCP_LSP_PORT=<your GODOT_MCP_LSP_PORT>" -e "GODOT_MCP_LSP_TIMEOUT_MS=<your GODOT_MCP_LSP_TIMEOUT_MS>" -e "GODOT_MCP_LSP_IDLE_MS=<your GODOT_MCP_LSP_IDLE_MS>" -e "GODOT_MCP_CACHE_DIR=<your GODOT_MCP_CACHE_DIR>" -- npx -y @shin2344234/godot-mcpReplace each placeholder with your own value before saving.
[mcp_servers.godot-mcp]
command = "npx"
args = ["-y", "@shin2344234/godot-mcp"]
[mcp_servers.godot-mcp.env]
GODOT_PROJECT_PATH = "<your GODOT_PROJECT_PATH>"
GODOT_PATH = "<your GODOT_PATH>"
GODOT_MCP_MODE = "<your GODOT_MCP_MODE>"
GODOT_MCP_TOOLSETS = "<your GODOT_MCP_TOOLSETS>"
GODOT_MCP_READ_ONLY = "<your GODOT_MCP_READ_ONLY>"
GODOT_MCP_ALLOW_EVAL = "<your GODOT_MCP_ALLOW_EVAL>"
GODOT_MCP_CONFIRM = "<your GODOT_MCP_CONFIRM>"
GODOT_MCP_LOG_LEVEL = "<your GODOT_MCP_LOG_LEVEL>"
GODOT_MCP_HEADLESS_TIMEOUT_MS = "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>"
GODOT_MCP_BRIDGE_TIMEOUT_MS = "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>"
GODOT_MCP_LSP_PORT = "<your GODOT_MCP_LSP_PORT>"
GODOT_MCP_LSP_TIMEOUT_MS = "<your GODOT_MCP_LSP_TIMEOUT_MS>"
GODOT_MCP_LSP_IDLE_MS = "<your GODOT_MCP_LSP_IDLE_MS>"
GODOT_MCP_CACHE_DIR = "<your GODOT_MCP_CACHE_DIR>"Add to ~/.codex/config.toml. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<your GODOT_PROJECT_PATH>",
"GODOT_PATH": "<your GODOT_PATH>",
"GODOT_MCP_MODE": "<your GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<your GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<your GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<your GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<your GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<your GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<your GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<your GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<your GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<your GODOT_MCP_CACHE_DIR>"
}
}
}
}Add to claude_desktop_config.json (Settings → Developer → Edit Config). Replace each placeholder with your own value before saving.
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<your GODOT_PROJECT_PATH>",
"GODOT_PATH": "<your GODOT_PATH>",
"GODOT_MCP_MODE": "<your GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<your GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<your GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<your GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<your GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<your GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<your GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<your GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<your GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<your GODOT_MCP_CACHE_DIR>"
}
}
}
}Add to ~/.cursor/mcp.json (global) or .cursor/mcp.json (per project). Replace each placeholder with your own value before saving.
{
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<your GODOT_PROJECT_PATH>",
"GODOT_PATH": "<your GODOT_PATH>",
"GODOT_MCP_MODE": "<your GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<your GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<your GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<your GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<your GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<your GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<your GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<your GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<your GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<your GODOT_MCP_CACHE_DIR>"
}
}
}
}Save as .vscode/mcp.json in your workspace. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<your GODOT_PROJECT_PATH>",
"GODOT_PATH": "<your GODOT_PATH>",
"GODOT_MCP_MODE": "<your GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<your GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<your GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<your GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<your GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<your GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<your GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<your GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<your GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<your GODOT_MCP_CACHE_DIR>"
}
}
}
}Add to ~/.codeium/windsurf/mcp_config.json. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"env": {
"GODOT_PROJECT_PATH": "<your GODOT_PROJECT_PATH>",
"GODOT_PATH": "<your GODOT_PATH>",
"GODOT_MCP_MODE": "<your GODOT_MCP_MODE>",
"GODOT_MCP_TOOLSETS": "<your GODOT_MCP_TOOLSETS>",
"GODOT_MCP_READ_ONLY": "<your GODOT_MCP_READ_ONLY>",
"GODOT_MCP_ALLOW_EVAL": "<your GODOT_MCP_ALLOW_EVAL>",
"GODOT_MCP_CONFIRM": "<your GODOT_MCP_CONFIRM>",
"GODOT_MCP_LOG_LEVEL": "<your GODOT_MCP_LOG_LEVEL>",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "<your GODOT_MCP_HEADLESS_TIMEOUT_MS>",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "<your GODOT_MCP_BRIDGE_TIMEOUT_MS>",
"GODOT_MCP_LSP_PORT": "<your GODOT_MCP_LSP_PORT>",
"GODOT_MCP_LSP_TIMEOUT_MS": "<your GODOT_MCP_LSP_TIMEOUT_MS>",
"GODOT_MCP_LSP_IDLE_MS": "<your GODOT_MCP_LSP_IDLE_MS>",
"GODOT_MCP_CACHE_DIR": "<your GODOT_MCP_CACHE_DIR>"
}
}
}
}Replace each placeholder with your own value before saving.
After adding the config, ask your client to list this server's tools. A tool list confirms the connection; an empty list or an error means the server did not start or needs credentials.
When to choose another server
No task-specific alternatives are catalogued for Godot MCPyet; the list above is its publisher's other servers.
What changed, and when this was checked
- First listed
- Oct 16, 2026
- Latest version published
- Oct 16, 2026
- Version history
- 2 versions tracked (below)
- Requirements evidence
- Declared by Glama, last synced Oct 18, 2026. Not independently verified by MCP Toplist.
- Profile checked
- Not yet — purpose, capabilities and requirements above come from registry data only
- Ranking data as of
- Oct 18, 2026
- Official MCP ↗listed since Oct 17, 2026 · still listed
- Glama ↗listed since Oct 17, 2026 · still listed
Do you maintain Godot MCP? to correct or enrich this profile.
Available versions (2)
| Version | Published |
|---|---|
| 0.1.2 | Oct 16, 2026 |
| 0.1.0 | Oct 16, 2026 |
Ranks ahead of 139,308 of 149,623 servers on MCP Toplist.
Show your rank
Maintain this server? Add the live rank badge to your README — it updates automatically as the leaderboard changes.
[](https://mcptoplist.com/server/io.github.shin2344234%2Fgodot-mcp)<a href="https://mcptoplist.com/server/io.github.shin2344234%2Fgodot-mcp"><img src="https://mcptoplist.com/badge/io.github.shin2344234%2Fgodot-mcp.svg" alt="MCP Toplist: Top 10% of 149,623" /></a>Variants: append ?metric=score or ?metric=stars to the image URL.
Frequently asked questions
- Who maintains Godot MCP?
- Godot MCP is maintained by shin2344234, which publishes 3 MCP servers (5 total versions) tracked on MCP Toplist.
- Is Godot MCP listed on the Official MCP Registry?
- Yes — Godot MCP is listed on the Official MCP Registry, alongside Glama.
- How many versions does Godot MCP have?
- MCP Toplist tracks 2 versions of Godot MCP, most recently published on Oct 16, 2026.
- Where can I find the source code for Godot MCP?
- The source code for Godot MCP is hosted at github.com/shin2344234/godot-mcp.
Do you run this server?
Community projects list the MCP servers behind real agents and apps. Publish yours and this page will link to it.