Unreal Engine MCP
Rank #287io.github.ChiR24/unreal-engine-mcp
Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
What you can do with Unreal Engine MCP
Unreal Engine MCP is a Model Context Protocol (MCP) server published by ChiR24. It ranks #287 of 144,396 active servers on MCP Toplist, and its repository has 921 GitHub stars. Unreal Engine MCP is listed on Official MCP, with 35 tracked versions. It was first listed on Sep 17, 2025 and most recently updated on Oct 9, 2026.
Not verifiedMCP Toplist has not yet written a checked profile for this server, so the paragraph above is assembled from registry data only. The repository README is the authority on what it does.
What Unreal Engine MCP can and cannot do
Not verifiedMCP Toplist has not catalogued this server's tools or limitations. The repository README lists them.
What you need before using Unreal Engine MCP
The registry listing declares required configuration before first use — typically an API key, token or connection string set via environment variables.
Declared by the Official MCP Registry, last synced Oct 16, 2026. Not independently verified by MCP Toplist.
- UE_PROJECT_PATH · required
- MCP_AUTOMATION_CAPABILITY_TOKEN · optional
- MCP_AUTOMATION_PORT · optional
- MCP_AUTOMATION_HOST · optional
- MCP_AUTOMATION_ALLOW_NON_LOOPBACK · optional
- MCP_AUTOMATION_USE_TLS · optional
- MCP_ADDITIONAL_PATH_PREFIXES · optional
- MCP_CONNECTION_TIMEOUT_MS · optional
- MCP_REQUEST_TIMEOUT_MS · optional
- MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE · optional
- LOG_LEVEL · optional
Connect Unreal Engine MCP and confirm it works
claude mcp add unreal-engine-mcp -e "UE_PROJECT_PATH=<your UE_PROJECT_PATH>" -e "MCP_AUTOMATION_CAPABILITY_TOKEN=<your MCP_AUTOMATION_CAPABILITY_TOKEN>" -e "MCP_AUTOMATION_PORT=<your MCP_AUTOMATION_PORT>" -e "MCP_AUTOMATION_HOST=<your MCP_AUTOMATION_HOST>" -e "MCP_AUTOMATION_ALLOW_NON_LOOPBACK=<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>" -e "MCP_AUTOMATION_USE_TLS=<your MCP_AUTOMATION_USE_TLS>" -e "MCP_ADDITIONAL_PATH_PREFIXES=<your MCP_ADDITIONAL_PATH_PREFIXES>" -e "MCP_CONNECTION_TIMEOUT_MS=<your MCP_CONNECTION_TIMEOUT_MS>" -e "MCP_REQUEST_TIMEOUT_MS=<your MCP_REQUEST_TIMEOUT_MS>" -e "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>" -e "LOG_LEVEL=<your LOG_LEVEL>" -- npx -y unreal-engine-mcp-serverReplace each placeholder with your own value before saving.
[mcp_servers.unreal-engine-mcp]
command = "npx"
args = ["-y", "unreal-engine-mcp-server"]
[mcp_servers.unreal-engine-mcp.env]
UE_PROJECT_PATH = "<your UE_PROJECT_PATH>"
MCP_AUTOMATION_CAPABILITY_TOKEN = "<your MCP_AUTOMATION_CAPABILITY_TOKEN>"
MCP_AUTOMATION_PORT = "<your MCP_AUTOMATION_PORT>"
MCP_AUTOMATION_HOST = "<your MCP_AUTOMATION_HOST>"
MCP_AUTOMATION_ALLOW_NON_LOOPBACK = "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>"
MCP_AUTOMATION_USE_TLS = "<your MCP_AUTOMATION_USE_TLS>"
MCP_ADDITIONAL_PATH_PREFIXES = "<your MCP_ADDITIONAL_PATH_PREFIXES>"
MCP_CONNECTION_TIMEOUT_MS = "<your MCP_CONNECTION_TIMEOUT_MS>"
MCP_REQUEST_TIMEOUT_MS = "<your MCP_REQUEST_TIMEOUT_MS>"
MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE = "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>"
LOG_LEVEL = "<your LOG_LEVEL>"Add to ~/.codex/config.toml. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<your UE_PROJECT_PATH>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<your MCP_AUTOMATION_CAPABILITY_TOKEN>",
"MCP_AUTOMATION_PORT": "<your MCP_AUTOMATION_PORT>",
"MCP_AUTOMATION_HOST": "<your MCP_AUTOMATION_HOST>",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>",
"MCP_AUTOMATION_USE_TLS": "<your MCP_AUTOMATION_USE_TLS>",
"MCP_ADDITIONAL_PATH_PREFIXES": "<your MCP_ADDITIONAL_PATH_PREFIXES>",
"MCP_CONNECTION_TIMEOUT_MS": "<your MCP_CONNECTION_TIMEOUT_MS>",
"MCP_REQUEST_TIMEOUT_MS": "<your MCP_REQUEST_TIMEOUT_MS>",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>",
"LOG_LEVEL": "<your LOG_LEVEL>"
}
}
}
}Add to claude_desktop_config.json (Settings → Developer → Edit Config). Replace each placeholder with your own value before saving.
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<your UE_PROJECT_PATH>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<your MCP_AUTOMATION_CAPABILITY_TOKEN>",
"MCP_AUTOMATION_PORT": "<your MCP_AUTOMATION_PORT>",
"MCP_AUTOMATION_HOST": "<your MCP_AUTOMATION_HOST>",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>",
"MCP_AUTOMATION_USE_TLS": "<your MCP_AUTOMATION_USE_TLS>",
"MCP_ADDITIONAL_PATH_PREFIXES": "<your MCP_ADDITIONAL_PATH_PREFIXES>",
"MCP_CONNECTION_TIMEOUT_MS": "<your MCP_CONNECTION_TIMEOUT_MS>",
"MCP_REQUEST_TIMEOUT_MS": "<your MCP_REQUEST_TIMEOUT_MS>",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>",
"LOG_LEVEL": "<your LOG_LEVEL>"
}
}
}
}Add to ~/.cursor/mcp.json (global) or .cursor/mcp.json (per project). Replace each placeholder with your own value before saving.
{
"servers": {
"unreal-engine-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<your UE_PROJECT_PATH>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<your MCP_AUTOMATION_CAPABILITY_TOKEN>",
"MCP_AUTOMATION_PORT": "<your MCP_AUTOMATION_PORT>",
"MCP_AUTOMATION_HOST": "<your MCP_AUTOMATION_HOST>",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>",
"MCP_AUTOMATION_USE_TLS": "<your MCP_AUTOMATION_USE_TLS>",
"MCP_ADDITIONAL_PATH_PREFIXES": "<your MCP_ADDITIONAL_PATH_PREFIXES>",
"MCP_CONNECTION_TIMEOUT_MS": "<your MCP_CONNECTION_TIMEOUT_MS>",
"MCP_REQUEST_TIMEOUT_MS": "<your MCP_REQUEST_TIMEOUT_MS>",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>",
"LOG_LEVEL": "<your LOG_LEVEL>"
}
}
}
}Save as .vscode/mcp.json in your workspace. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<your UE_PROJECT_PATH>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<your MCP_AUTOMATION_CAPABILITY_TOKEN>",
"MCP_AUTOMATION_PORT": "<your MCP_AUTOMATION_PORT>",
"MCP_AUTOMATION_HOST": "<your MCP_AUTOMATION_HOST>",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>",
"MCP_AUTOMATION_USE_TLS": "<your MCP_AUTOMATION_USE_TLS>",
"MCP_ADDITIONAL_PATH_PREFIXES": "<your MCP_ADDITIONAL_PATH_PREFIXES>",
"MCP_CONNECTION_TIMEOUT_MS": "<your MCP_CONNECTION_TIMEOUT_MS>",
"MCP_REQUEST_TIMEOUT_MS": "<your MCP_REQUEST_TIMEOUT_MS>",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>",
"LOG_LEVEL": "<your LOG_LEVEL>"
}
}
}
}Add to ~/.codeium/windsurf/mcp_config.json. Replace each placeholder with your own value before saving.
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<your UE_PROJECT_PATH>",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "<your MCP_AUTOMATION_CAPABILITY_TOKEN>",
"MCP_AUTOMATION_PORT": "<your MCP_AUTOMATION_PORT>",
"MCP_AUTOMATION_HOST": "<your MCP_AUTOMATION_HOST>",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<your MCP_AUTOMATION_ALLOW_NON_LOOPBACK>",
"MCP_AUTOMATION_USE_TLS": "<your MCP_AUTOMATION_USE_TLS>",
"MCP_ADDITIONAL_PATH_PREFIXES": "<your MCP_ADDITIONAL_PATH_PREFIXES>",
"MCP_CONNECTION_TIMEOUT_MS": "<your MCP_CONNECTION_TIMEOUT_MS>",
"MCP_REQUEST_TIMEOUT_MS": "<your MCP_REQUEST_TIMEOUT_MS>",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<your MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE>",
"LOG_LEVEL": "<your LOG_LEVEL>"
}
}
}
}Replace each placeholder with your own value before saving.
After adding the config, ask your client to list this server's tools. A tool list confirms the connection; an empty list or an error means the server did not start or needs credentials.
When to choose another server
No task-specific alternatives are catalogued for Unreal Engine MCPyet; the list above is its publisher's other servers.
What changed, and when this was checked
- First listed
- Sep 17, 2025
- Latest version published
- Oct 9, 2026
- Version history
- 35 versions tracked (below)
- Requirements evidence
- Declared by the Official MCP Registry, last synced Oct 16, 2026. Not independently verified by MCP Toplist.
- Profile checked
- Not yet — purpose, capabilities and requirements above come from registry data only
- Ranking data as of
- Oct 9, 2026
- Official MCP ↗listed since Apr 25, 2026 · still listed
Do you maintain Unreal Engine MCP? to correct or enrich this profile.
Available versions (35)
| Version | Published |
|---|---|
| 0.6.0-beta-e | Oct 9, 2026 |
| 0.6.0-beta-d | Oct 9, 2026 |
| 0.6.0-beta-c | Oct 2, 2026 |
| 0.6.0-beta-b | Sep 25, 2026 |
| 0.6.0-beta-a | Sep 18, 2026 |
| 0.5.30 | Jun 5, 2026 |
| 0.5.21 | Apr 3, 2026 |
| 0.5.20 | Mar 20, 2026 |
| 0.5.19 | Mar 17, 2026 |
| 0.5.18 | Feb 21, 2026 |
| 0.5.17 | Feb 16, 2026 |
| 0.5.16 | Feb 12, 2026 |
| 0.5.15 | Feb 6, 2026 |
| 0.5.14 | Feb 5, 2026 |
| 0.5.13 | Feb 2, 2026 |
| 0.5.12 | Jan 20, 2026 |
| 0.5.11 | Jan 18, 2026 |
| 0.5.10 | Jan 4, 2026 |
| 0.5.9 | Jan 3, 2026 |
| 0.5.8 | Jan 2, 2026 |
| 0.5.7 | Jan 1, 2026 |
| 0.5.6 | Dec 30, 2025 |
| 0.5.5 | Dec 29, 2025 |
| 0.5.4 | Dec 27, 2025 |
| 0.5.3 | Dec 21, 2025 |
| 0.5.2 | Dec 18, 2025 |
| 0.5.1 | Dec 18, 2025 |
| 0.4.6 | Oct 4, 2025 |
| 0.4.5 | Oct 3, 2025 |
| 0.4.4 | Sep 28, 2025 |
| 0.4.0 | Sep 20, 2025 |
| 0.3.1 | Sep 19, 2025 |
| 0.3.0 | Sep 17, 2025 |
| 0.2.1 | Sep 17, 2025 |
| 0.1.0 | Nov 25, 2024 |
Ranks ahead of 144,109 of 144,396 servers on MCP Toplist.
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[](https://mcptoplist.com/server/io.github.ChiR24%2Funreal-engine-mcp)<a href="https://mcptoplist.com/server/io.github.ChiR24%2Funreal-engine-mcp"><img src="https://mcptoplist.com/badge/io.github.ChiR24%2Funreal-engine-mcp.svg" alt="MCP Toplist: Top 1% of 144,396" /></a>Variants: append ?metric=score or ?metric=stars to the image URL.
Frequently asked questions
- Who maintains Unreal Engine MCP?
- Unreal Engine MCP is maintained by ChiR24, which publishes 6 MCP servers (41 total versions) tracked on MCP Toplist.
- Is Unreal Engine MCP listed on the Official MCP Registry?
- Yes — Unreal Engine MCP is listed on the Official MCP Registry.
- How many versions does Unreal Engine MCP have?
- MCP Toplist tracks 35 versions of Unreal Engine MCP, most recently published on Oct 9, 2026.
- Where can I find the source code for Unreal Engine MCP?
- The source code for Unreal Engine MCP is hosted at github.com/ChiR24/Unreal_mcp.git.
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